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Retina display is a branded series of and displays by Apple Inc. that have a higher than their traditional displays. Apple has registered the term "Retina" as a with regard to computers and mobile devices with the United States Patent and Trademark Office and Canadian Intellectual Property Office. Claims priority filing date with respect to prior application in Jamaica. Also cites prior application in Jamaica. The applications were approved in 2012 and 2014, respectively.

The Retina display debuted in 2010 with the iPhone 4 and the iPod Touch (4th generation), and later the iPad (3rd generation) where each screen pixel of the iPhone 3GS, iPod Touch (3rd generation), and iPad 2 was replaced by four smaller pixels, and the user interface to fill in the extra pixels. Apple calls this mode HiDPI mode. In simpler words, it is one logical pixel that corresponds to four physical pixels. The scale factor is tripled for devices with even higher pixel densities, such as the iPhone 6 Plus and . The advantage of this equation is that the CPU "sees" a small portion of the data and calculates the relative positions of each element, and the GPU renders these elements with high quality assets. The goal of Retina displays is to make the text and images being displayed crisper.

The Retina display has since expanded to most Apple product lines, such as , , , , , , , MacBook, , MacBook Pro, , and Apple's computer monitors such as the Studio Display and Pro Display XDR, some of which have never had non-Retina displays. Apple uses various marketing terms to differentiate between its LCD and displays having various resolutions, contrast levels, , or . It is known as Liquid Retina display for the , iPad Air (4th generation), iPad Mini (6th generation), iPad Pro (3rd generation) and later versions, and Retina 4.5K display for the iMac.

Apple's Retina displays do not have a fixed minimum pixel density, but vary depending on and at what distance the user would typically be viewing the screen. Where on smaller devices held or worn closer to the user’s eyes, such as watches and phones, the displays must have very high pixel density for the pixels to be indiscernible to the user, for displays viewed from farther away, such as those of notebook or desktop computers, slightly less pixel density is required in order to achieve the same angular resolution. Later products have had additional improvements, such as an increase in the screen size, contrast ratio, or pixel density. Apple has used names such as Retina HD display, Retina 5K display, Super Retina HD display, Super Retina XDR display, and Liquid Retina display for various iterations.


Rationale and detractors
When introducing the iPhone 4, said the density of pixels needed for a Retina display is about for a device held from the eye. This definition includes the distance from the screen to the observer (the viewing distance), because moving the eye closer to the display makes it easier to see detail up close, and moving away makes it harder. One metric that takes into account both the pixel density of a screen and the viewing distance is angular pixel density, typically expressed in units of pixels per degree ( PPD). For pixels centered in the field of vision spanning a small visual angle, the angular pixel density can be approximated as:
\frac{\pi}{360 \arctan \left (\frac{0.5}{d r}\right)}
where d is the distance between the screen and observer (e.g. in meters), and r is the absolute pixel density of the screen in pixels per unit length (e.g. in pixels per meter).

Based on Jobs' statement, the threshold for a Retina display is an angular pixel density of 52–63 PPD. For example, holding a phone away, the value of 58 PPD means that a tall emanating from the eye with a height equal to the viewing distance and a top angle of one degree will have a base on the device's screen that covers 58 pixels.

The essence of Retina display is to eliminate the appearance of graininess on a screen, for example when displaying complex languages (for example , and ) on a screen.

A Retina display may also include hardware support for wide gamut, such as DCI-P3.

Many authors have challenged Apple's claim. For example, Raymond Soneira, president of DisplayMate Technologies, said that the physiology of the human is such that there must be at least 477 pixels per inch in a pixelated display for the pixels to become imperceptible to the human eye at a distance of , corresponding to 0.6 arcminutes per pixel or 100 PPD. John Brownlee, in an article at Apple fan website CultOfMac, stated that the threshold to discern individual pixels is between 0.3 and 0.4 arc minutes (150 - 200 PPD). Others have defended Apple. Astronomer and science blogger stated that a resolution of 0.6 arcminutes corresponds to "perfect eyesight" but that "a better number for a typical person is more like 1 arcmin resolution, not 0.6", corresponding to vision or 60 PPD. Plait argued that what Jobs said was fine as the iPhone 4S's resolution is better than 1 arcmin. The retinal neuroscientist Bryan Jones cites a paper calculating 0.78 arcminutes/cycle of *retinal* resolution (corresponding to 77 PPD), and states the optics of the system may degrade image quality somewhat, thus giving the commonly accepted resolution of 1 arcminute. Soneira has replied that "If you allow poor vision to enter into the specs, then any display becomes a retina display. That turns it into a meaningless concept that will be exploited by everyone." A 2024 study found that the eye had resolution limits of 94 PPD for foveal achromatic vision, 89 PPD for red-green patterns, and 53 PPD for yellow-violet patterns.


Models
In practice, thus far, Apple has converted a device's display to Retina by doubling the number of pixels in each direction, quadrupling the total resolution. This increase creates a sharper interface at the same physical dimensions. The only exceptions to this have been the iPhone 6 Plus, 6S Plus, 7 Plus, and 8 Plus, which render their images at triple the number of pixels in each direction, before down-sampling to 1080p resolution.

The displays are manufactured worldwide by different suppliers. Currently, the iPad's display comes from Samsung, while the MacBook Pro and iPod Touch displays are made by and Inc. There was a shift of display technology from (TN) liquid-crystal displays (LCDs) to LCDs starting with the iPhone 4 models in June 2010.

Apple markets the following devices as having Retina, Retina HD, Liquid Retina, Liquid Retina XDR, Super Retina HD, Super Retina XDR, Ultra Retina XDR or Retina 4K, 5K or 6K displays:

38mmRetina display 272×3404:532612877.956.9 92,480
42mm (Series 0, 1, 2 and 3) 312×390121,680
40mm 324×39433013076.957.7127,656
41mm 352×430151,360
44mm 368×448164,864
42mm (Series 10) 374×446166,804
45mm 396×484191,664
Apple Watch Ultra 410×50233513275.958.5205,820
46mm 416×49633013076.957.7206,336
iPhone 4, 4S and iPod Touch 4 960×6402:332612877.956.9614,400
iPhone 5, 5C, 5S and SE 1, iPod Touch 5, 6 and 7 1136×640 727,040
iPhone 6, 6S, 7, 8, SE 2 and SE 3Retina HD display 1334×7501,000,500
iPhone 6 Plus, 6S Plus, 7 Plus and 8 Plus 1920×108040115863.470.02,073,600
and 11Liquid Retina display 1792×8286:13 (9:19.5)32612877.956.91,483,776
iPhone 12 Mini and 13 MiniSuper Retina XDR display (Super Retina HD on iPhone X, XS and XS Max) 2340×1080476/337187/13353.483.12,527,200
, , and 11 Pro 2436×1125458/324Due to the peculiar diamond Sub-Pixels layout found in the iPhone X, iPhone XS and iPhone XS Max, the actual density of the Red and Blue Sub-Pixels is lower than that of the Green Sub-Pixels, being reportedly 324 Sub-Pixels per inch.180/12755.479.92,740,500
iPhone 12, 12 Pro, 13, 13 Pro, 14 and 16e 2532×1170460/325181/12855.280.32,962,440
iPhone 14 Pro, 15, 15 Pro and 162556×11793,013,524
iPhone 16 Pro 2622×12063,162,132
and 11 Pro Max 2688×1242458/324180/12755.479.93,338,496
iPhone 12 Pro Max, 13 Pro Max and 14 Plus 2778×12843,566,952
iPhone 14 Pro Max, 15 Plus, 15 Pro Max and 16 Plus2796×1290460/325181/12855.280.33,606,840
iPhone 16 Pro Max 2868×13203,785,760
iPad Mini 2, 3, 4 and 5Retina display 32612877.985.3 3,145,728
iPad 3, 4, 5 and 6, Air 1 and 2, Pro 9.7" 2641049669.1
iPad 7, 8 and 9 2160×16203,499,200
iPad Pro 10.5" and Air 3 2224×16683,709,632
(1 and 2) 2732×20485,595,136
iPad Mini 6 and 7Liquid Retina display 2266×14882:332612877.985.33,371,808
iPad 10 and 11, Air 4 and 5, Air 11" 2360×16407:102641049669.13,870,400
(1, 2, 3 and 4) 2388×16683,983,184
(3 and 4), Air 13" 2732×2048 5,595,136
(5 and 6)Liquid Retina XDR display
iPad Pro 11" (5)Ultra Retina XDR display 2420×16687:104,036,560
iPad Pro 13" 2752×2064 5,680,128
MacBook 12"Retina display 2304×1440 2268911278.9 3,317,760
13" and 13" 22779.24,096,000
15" 2880×18002218711577.15,184,000
16" 3072×19202268911278.95,898,240
13"Liquid Retina display 2560×1664 2248811378.24,259,840
15" 2880×18645,368,320
14"Liquid Retina XDR display 3024×196425410010088.75,939,136
16" 3456×22347,720,704
iMac Retina 21.5"Retina 4K display 4096×2304 2198611676.49,437,184
iMac Retina 24"Retina 4.5K display 4480×252011,289,600
iMac Retina 27", and Studio DisplayRetina 5K display 5120×288021876.114,745,600
Pro Display XDRRetina 6K display 6016×338420,358,144


Reception
Reviews of Apple devices with Retina displays have generally been positive on technical grounds, with comments describing it as a considerable improvement on earlier screens and praising Apple for driving third-party application support for high-resolution displays more effectively than on Windows. While high-dpi displays such as IBM's T220 and T221 had been sold in the past, they had seen little take-up due to their cost of around $8400.

Reviewing the iPhone 4 in 2010, commented:

"to our eyes, there has never been a more detailed, clear, or viewable screen on any mobile device. Not only are the colors and blacks deep and rich, but you simply cannot see pixels on the screen…webpages that would be line after line of pixelated content when zoomed out on a 3GS are completely readable on the iPhone 4, though the text is beyond microscopic."

Former Microsoft employee Bill Hill, an expert on font rendering, offered similar comments:

That much resolution is stunning. To see it on a mainstream device like the iPad—rather than a $13,000 exotic monitor—is truly amazing, and something I've been waiting more than a decade to see. It will set a bar for future resolution that every other manufacturer of devices and PCs will have to jump.

Writer suggested that the arrival of Retina displays on computers would trigger a need to redesign interfaces and designs for the new displays:

The sort of rich, data-dense information design espoused by can now not only be made on the computer screen but also enjoyed on one. Regarding font choices, you not only need not choose a font optimized for rendering on screen, but should not. Fonts optimized for screen rendering look cheap on the retina MacBook Pro—sometimes downright cheesy—in the same way they do when printed in a glossy magazine.


Competitors
Three years prior the release of the iPhone 4, Eten released the glofiish X800 (November 2007) featuring a 286 ppi display (2.8 inch VGA) making it one of the first high density display smartphone.

Asus announced the P750 in October 2007 (and released in April 2008). It features a 2.6 inch screen with 640 x 480 resolution at 307 ppi, but the software limited it to QVGA (320 x 240, 154 ppi) via pixel quadrupling. Users could unlock the full potential of the screen via software modifications making it one of the earliest high density display smartphone making it one of the first smartphones with a display density over 300 ppi. The Windows Mobile operating system supports DPI independent rendering, thus all applications immediately and seamlessly benefited from the increased screen density making text clearer and sharper.

Two years prior to the release of device with a high density screen from Apple, released the HTC Touch Diamond with a 286 ppi screen. In October 2008 the Sony Ericsson Xperia X1 was one of the first smartphones which offered higher resolution than the VGA screens seen before. It has a 800 x 480 screen at 311 ppi.

One of the first smartphone following the iPhone 4 to ship with a display of a comparable pixel density was the Nokia E6, running Anna, with a resolution of 640 × 480 at a screen size of 62.5mm. This was an isolated case for the platform however, as all other Symbian-based devices had larger displays with lower resolutions. Some older Symbian smartphones, including the Nokia N80 and N90, featured a 2.1 inch display at 259 ppi, which was one of the sharpest at the time. The first Android smartphones with the same display - Meizu M9 was launched a few months later in beginning of 2011. In October of the same year was announced, which had a display with a better resolution. By 2013 the 300+ ppimark was found on midrange phones such as the . From 2013 to 2014, many flagship devices such as the Samsung Galaxy S4 and HTC One (M8) had 1080p (FHD) screens around 5-inches for a 400+ PPI which surpassed the Retina density on the iPhone 5.

The second major redesign of the iPhone, the iPhone 6, has a 1334 × 750 resolution on a 4.7-inch screen, while rivals such as the Samsung Galaxy S6 have a QHD display of 2560 × 1440 resolution, close to four times the number of pixels found in the iPhone 6, giving the S6 a 577 PPI that is almost twice that of the iPhone 6's 326 PPI. The Sony Xperia Z5 Premium launched in late 2015 had 806 PPI. The larger iPhone 6 Plus features a "Retina HD display", which is a 5.5-inch 1080p screen with 401 PPI.

Aside from resolution, all generations of iPhone Retina displays receive high ratings for other aspects such as brightness and color accuracy, compared to those of contemporary smartphones, while some Android devices such as the LG G3 have sacrificed screen quality and battery life for high resolution. Ars Technica has suggested the "superfluousness of so many flagship phone features—the move from 720p to 1080p to 1440p and beyond...things are all nice to have, but you’d be hard-pressed to argue that any of them are essential". Furthermore, developers can better optimize content for iOS due to Apple's few screen sizes in contrast to Android's wide display format variations.

Many Windows-based models have offered 1080p (FHD) screens standard since 2012 and often QHD or QHD+ as optional upgrade displays.


See also

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